branchrust_reboot/main/Military Flamethrower_2024cancel
24 Commits over 60 Days - 0.02cph!
Iterated on visual flame + smoke collision and behaviour
Lowered delay on yellow fireball flames.
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Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS.
Stopgap fix until whole effect is replaced.
Early pilot flames prefab
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Nixed flame_jet atlas, not needed
Smoke omni RC
Scene backup
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Converted textures and material from deprecated core shader setup, to rust standard